top of page

Daniel Svensson

  • LinkedIn
twinkler hold.png
  • YouTube

Viritual Composing and Sound Design

Östra Grevie Folkhögkola

2022-2024 

Music And Sound Design for Games

Framnäs Folkhögskola

2021-2022

daniel in action_edited.jpg

Growing up I played a lot of games, from shooters to MOBA's, from story driven experiences to puzzles. At the same time I fell in love with playing guitar and music. This lead me to combine the two. I started studying music composition for games which also lead me to the amazing world of sound design. 

Since starting this audio journey, I’ve fallen completely in love with sound design. There’s nothing like the thrill of creating a sound that conveys a story, sounds good, and then figuring out how to implement it and hearing it come to life in a game. Through hard work and support from great teachers and peers, I’ve improved my sound design skills immensely, and I’m excited to see what the future holds.

I want to be a part of teams that make future game classics, bringing the joy's that I feel to others. I want to bring my audio skills and interest to games we’re proud of—games that make a difference. Maybe it's by highlighting important topics, challenge norms, or simply by being really good games.

Tools of The trade

fmod logo.png
unity logo.png
logic logo.jpeg
Wwise logo.png
ue-logotype-2023-vertical-white-1686x2048-bbfded26daa7.png

​(in no particular order)

  • Story driven games like: Spiritfarer, Firewatch, Life Is Strange, Limbo.

  • TTRPG: D&D, Call OF Cthulhu.

  • Platformers: Hollow Knight, Celest.

  • Rougelikes: Hades, Slay The Spire, Darkest Dungeon, Haste.

  • MOBA’s: League Of Legends, Battlerite.

  • Puzzles: We Were Here, FEZ.

  • Adventure: Overlook Trail, Outer Wilds, Minit, DREDGE.

  • And many more.

bottom of page