
Daniel Svensson

Viritual Composing and Sound Design
Östra Grevie Folkhögkola
2022-2024
Music And Sound Design for Games
Framnäs Folkhögskola
2021-2022

OH NOOO! The Twinkler STOLE my CV!!! Can you please find it for me?
I think they ran off to the Projects page!
Growing up I played a lot of games, from shooters to MOBA's, from story driven experiences to puzzles. At the same time I fell in love with playing guitar and music. This lead me to combine the two. I started studying music composition for games which also lead me to the amazing world of sound design.
Since starting this audio journey, I’ve fallen completely in love with sound design. There’s nothing like the thrill of creating a sound that conveys a story, sounds good, and then figuring out how to implement it and hearing it come to life in a game. Through hard work and support from great teachers and peers, I’ve improved my sound design skills immensely, and I’m excited to see what the future holds.
I want to be a part of teams that make future game classics, bringing the joy's that I feel to others. I want to bring my audio skills and interest to games we’re proud of—games that make a difference. Maybe it's by highlighting important topics, challenge norms, or simply by being really good games.
Tools of The trade









(in no particular order)
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Story driven games like: Spiritfarer, Firewatch, Life Is Strange, Limbo.
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TTRPG: D&D, Call OF Cthulhu.
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Platformers: Hollow Knight, Celest.
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Rougelikes: Hades, Slay The Spire, Darkest Dungeon, Haste.
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MOBA’s: League Of Legends, Battlerite.
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Puzzles: We Were Here, FEZ.
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Adventure: Overlook Trail, Outer Wilds, Minit, DREDGE.
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And many more.