
"Help trees in different environments grow by placing roots and avoiding the puzzles different obstacles so that they may reach the water "
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I contributed:​
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Sound Design & sound recording.
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Music.
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Finding connections.
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Game & feature design.
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Player/sound forward thinking during meetings.
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Game testing and QA.
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Communication.
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Marketing.
Wing IT Games EK are:
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Daniel Svensson (me) - Sound Design, Marketing, playtest, contacts
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Simon Angenius - Programming, Marketing
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Hanna Angenius - Art, Animation, Marketing
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Bror ''Beppe'' Persson - Level Design
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Noel Watson - Level Design
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Torben Nordtorp - Music, UX Design
Gameplay bits






Limitations
This game was created as a side project alongside my studies at Östra Grevie Folkhögskola, meaning our time and resources were limited. Sound design focused on functionality and achieving a "minimum viable product" with minimal time spent for a good result, keeping in mind that sounds will come from ''bad'' phone speakers.
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File size was another constraint. All sounds are simple, small, one-shots, or loops without use of any middleware, aiming to balance simplicity with quality. This project was a practice in identifying essential sounds for player enjoyment.
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Most of my work involved administrative tasks: researching company formation, finding experts, organizing meetings, managing documents, and testing the game.
Growth Spurt is available on the App Store and google play store.