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"Help trees in different environments grow by placing roots and avoiding the puzzles different obstacles so that they may reach the water "

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 I contributed:​

  • Sound Design & sound recording.

  • Music.

  • Finding connections.

  • Game & feature design.

  • Player/sound forward thinking during meetings.

  • Game testing and QA.

  • Communication.

  • Marketing.

Wing IT Games EK are:

  • Daniel Svensson (me) - Sound Design, Marketing, playtest, contacts

  • Simon Angenius - Programming, Marketing

  • Hanna Angenius - Art, Animation, Marketing

  • Bror ''Beppe'' Persson - Level Design

  • Noel Watson - Level Design

  • Torben Nordtorp - Music, UX Design

Gameplay bits

Limitations

This game was created as a side project alongside my studies at Östra Grevie Folkhögskola, meaning our time and resources were limited. Sound design focused on functionality and achieving a "minimum viable product" with minimal time spent for a good result, keeping in mind that sounds will come from ''bad'' phone speakers.

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File size was another constraint. All sounds are simple, small, one-shots, or loops without use of any middleware, aiming to balance simplicity with quality. This project was a practice in identifying essential sounds for player enjoyment.

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Most of my work involved administrative tasks: researching company formation, finding experts, organizing meetings, managing documents, and testing the game.

Growth Spurt is available on the App Store and google play store. 

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