
"Playing as two mimes, you must solve the puzzles within the ancient ruins to bring the theater troupe back together for their comeback."
I contributed all sound including:​
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Sound design.
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Implementing all sound and music to FMOD Studio.
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Sound forward thinking during team and feature meetings.
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Communication with The Team to develop and iterate on audio.
Project Time ≈ 70 hours
Trailer

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Me on sound
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3 Level Designers
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4 Graphic Artists
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2 Animators
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3 Technical Artists
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5 Game Programmers
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1 composer
NPC voices
Since the game features a theatre troupe, I drew inspiration from how characters talk in the game Don’t Starve, imagining them as having their roll as instruments in a theatrical orchestra.




This NPC talk system builds on the one in Slumberland: instead of a sound per letter, it plays sounds based on the number of spaces in the text.
This is done by using one event with a parameter for number of spaces in the text. this parameter triggers action sheets with multi-instruments that play notes of random pitch and length. if there are more spaces in the text box the parameter choses a action sheet with more multi instruments.

